![]() Basicly, people would be limited to play/combine a handful of mods, and any mods that share files would pretty much be incompatible unless you manually merge any files required, which calls for time and is prone to killing your game by false merger/copy&paste etc.įor example, i would like to release a mod that i made that adds a Heavy Pistol and a Light Machinegun, but it would only be able to be used by people that use no other weapon / total mods. I dont have any suggestions on what to do, but i believe this could become a major, major problem in the days ahead. Unlike some other games, there arent any mod-specific file types/extensions, but you always replace stock content.ĭue to the amount of files involved, i dont see a realistic option and how to get mods running that share common files, as strings, weapons and stuff. Tekno NB48 2.1 Nitro Buggy evolution (i.Having quite a bit of experience with modding and communities, i see a considerable problem approaching Xenonauts Modding.So the 93mm Universal is basically insurance. Steam Workshop::Call to Arms Mods Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. In fact, Bill Wilson originally wanted to call it the 30-30 AR because it. ![]() ![]() So from flexing on a hard crash, I believe its how/why the Universal came out. Welcome to R&R Arms Please take some time to check out our online catalog. If you twist the HB arms they have mad flex compared to the Stock KYO arms. So, why did my Universal ball pop out ? Well I think it has to do with flex. The place to find custom maps, missions and mods for Call to Arms Do you want to contribute Check out the installation folder of your game and browse the mods. ![]() So I recommend using the 93mm Front Universals IFW425.ĪDDITIONAL UPDATE – From chatting to an rctech member about this mod, and rebuilding a fresh car for Motorama I put one HBI Arm and left one stock arm on my dirty MP9 TKI3 just to compare how the outdrives looked, and to be honest there is virtually no difference between how the 91mm Universal balls sit in the outdrive, with either arm. UPDATE: From some racing experience, I found the HB front arms do slightly move the Ball from the Universal closer to the end of the drive cup, and as such on one occasion I had a DNF when the 91mm Universal joint came out on a crash. I haven’t done my MP9 yet as its a lighter car than the MP9e but next season I will likely run this ‘fix’ on both cars. The MP9e is still a absolute killer E-buggy and maybe just a little stronger now. It does possibly change the geometry a little but honestly I didn’t really feel any major change with how the car drives. Once your done, the outer hinge pins go on unmodified, as do the Shock/Sway pins. Go easy on the dremel, test for fit, and keep at it until its all free and easy. 5mm off the rear of the Alum C-hubs as see below: You can see above I had to dremel a slight part on the top of the arm where the cup touches at full droop.Īgain I don’t want to remove any material from the HB arms so I dremel maybe. I wanted to dremel as little material off the arms as possible so as to not weaken them, so dremel a little on the front of the arm: ![]() I’m not a fan of adding a bizillion upgrades and fixes either, but I do like this update a read about.Īfter reading this in Neobuggy I decided to give this a try on my MP9e.įirstly grab a set of HPI Arms. Hard core Kyosho guys call it blasphemy to run non-Kyosho parts on their cars. ![]()
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